Creating rotating panels: Difference between revisions

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2. Create a block brush of any size you wish (256x16x256 recommended) and align it with the model. Tie it to a [[func_brush]] entity with the following settings:
2. Create a block brush of any size you wish (64x16x64 recommended) and align it with the model. Tie it to a [[func_brush]] entity with the following settings:
::{| class=standard-table
::{| class=standard-table
!  Property Name || Value
!  Property Name || Value

Revision as of 11:03, 9 April 2012

Template:Otherlang2 Currently being cleaned up by LemonLake.

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Creating Panels rotate

1. Create a prop_dynamic entity with the following settings:

Property Name Value
Name trans_panel
Pitch Yaw Roll (X Y Z) 90 0 0
World Model models/anim_wp/simple_panel_transforms/simple_panel.mdl

2. Create a block brush of any size you wish (64x16x64 recommended) and align it with the model. Tie it to a func_brush entity with the following settings:

Property Name Value
Name trans_brush
Parent trans_panel


3. Create a logic_auto near the the brush you just created (not too close) and set up the output as follows:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnMapSpawn trans_brush SetParentAttachmentMaintainOffset panel_attach 0.00 No
Io11.png OnMapSpawn trans_panel SetAnimation BindPose 0.00 No


4. Create a ambient_generic entity with the following settings:

Property Name Value
Name trans_sound_end
Sound name World.SpeedFlingRotatingPanelStop
Volume 2


5. Return to prop_dynamic entity and set up the output as follows:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnAnimationDone trans_sound_end PlaySound 0.00 No


6. Create a prop_button entity and set up the output as follows:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnPressed trans_panel SetAnimation rotate_180 0.00 No
Io11.png OnPressed trans_panel SetAnimation rotate_180_reverse 0.00 No

This will rotate the panel along with brush. Second line will rotate the panel back to normal position after a delay.

set up the output to "fire only once" as follows

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnPressed trans_panel rotate_180 panel_attach 0.00 Yes

Instead of prop_button you can also use trigger entity


Download panels_rotate Prefab

Video preview

See also