Creating rotating panels: Difference between revisions
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| == Creating Panels rotate  == | == Creating Panels rotate  == | ||
Revision as of 10:57, 9 April 2012
Template:Otherlang2 Currently being cleaned up by LemonLake.

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Creating Panels rotate
1. Create a prop_dynamic entity with the following settings:
- Property Name - Value - Name - trans_panel - Pitch Yaw Roll (X Y Z) - 90 0 0 - World Model - models/anim_wp/simple_panel_transforms/simple_panel.mdl 
 
Go to the model tab of your prop_dynamic entity. Change the settings to the following:
- Model - Value - Sequence - BindPose 
 
2. Create a block brush of any size you wish (256x16x256 recommended) and align it with the model. Tie it to a func_brush entity with the following settings:
- Property Name - Value - Name - trans_brush - Parent - trans_panel 
 
3. Create a logic_auto and set up the output as follows:
4. Create a ambient_generic entity with the following settings:
- Property Name - Value - Name - trans_sound_end - Sound name - World.SpeedFlingRotatingPanelStop - Volume - 2 
 
5. Return to prop_dynamic entity and set up the output as follows:
6. Create a prop_button entity and set up the output as follows:
This will rotate the panel along with brush. Second line will rotate the panel back to normal position after a delay.
set up the output to "fire only once" as follows
Instead of prop_button you can also use trigger entity
