Trigger asw door area: Difference between revisions
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Bug:This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional "non-door" outputs. Furthermore its "Disabled" key value does not always seem to work (i.e. it can sometimes still fire even when its "Start Disabled" key value is set to "yes"). More testing is required. [todo tested in ?]
XFunc CaRteR (talk | contribs) No edit summary |
XFunc CaRteR (talk | contribs) No edit summary |
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{{as brush|trigger_asw_door_area}} It is used to detect marines and aliens near doors. | {{as brush|trigger_asw_door_area}} It is used to detect marines and aliens near doors. | ||
{{bug|This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional non-door outputs. Furthermore its "Disabled" key value does not always seem to work (i.e. it can sometimes still fire even when its "Start Disabled" key value is set to "yes"). More testing is required.}} | {{bug|This entity seems to be unstable if used both as an actual door trigger - i.e. with a door indicated in its "Use Target" entry - and as a normal trigger - i.e. when firing additional "non-door" outputs. Furthermore its "Disabled" key value does not always seem to work (i.e. it can sometimes still fire even when its "Start Disabled" key value is set to "yes"). More testing is required.}} | ||
{{clr}} | {{clr}} |
Revision as of 17:34, 7 February 2012
Template:As brush It is used to detect marines and aliens near doors.

See also
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Use Target
- The name of the door that this trigger is linked to.
Players Required
- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
OnRequiremntFailed
- Fired when a marine enters the trigger but does not meet the player number requirement.
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Inputs
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