Impulse: Difference between revisions
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'''Impulse''' is a generic client-side [[console command]] that is used to send commands to the server without modifying the [[usercmd]]. | |||
The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive. {{confirm|Impulses are not [[prediction|predicted]].}} | |||
<pre>impulse <number></pre> | |||
Impulse commands are generally used for development functions and/or cheats, and almost all require [[sv_cheats]]. See <code>[[CBasePlayer]]::ImpulseCommands()</code> and <code>CBasePlayer::CheatImpulseCommands()</code>. | |||
== Impulses == | |||
=== | === General === | ||
These are available in most or all Source games. | |||
= | {| class="standard-table" | ||
! # | |||
! Notes | |||
! Description | |||
|- | |||
!81 | |||
| | |||
| Gives the player [[weapon_cubemap]], used to test [[cubemaps]]. | |||
|- | |||
!100 | |||
| Not a cheat | |||
| Toggle the player flashlight. Might require [[item_suit]], depending on the game. Bound to F by default. | |||
|- | |||
!101 | |||
| | |||
| Gives player full health, all weapons, and ammo. | |||
|- | |||
!102 | |||
| | |||
| Spawns a [[VPhysics]] human skull (<code>models\Gibs\AGIBS.mdl</code>) from inside the player (might land behind you). Meant to spawn a "random" gib. | |||
|- | |||
!103 | |||
| | |||
| Prints AI state of the NPC the player is looking at to the console. Requires [[developer]] mode. | |||
|- | |||
!106 | |||
| | |||
| Prints the class, [[targetname]] and [[model]] of the entity under the crosshairs to the console. | |||
|- | |||
!107 | |||
| | |||
| Prints the material that player is looking at to console. Only works on brushes: use [[mat_crosshair]] instead, which works on displacements too. | |||
|- | |||
!108 | |||
| | |||
| Sets the NPC under the crosshairs as the Debug NPC. Doesn't appear to have any effect? | |||
|- | |||
!195, 196, 197 | |||
| Nonfunctional | |||
| Supposed to show the shortest path to the nearest air, large, and human nodes respectively. | |||
|- | |||
!200 | |||
| | |||
| Players the current [[viewmodel]]'s holster animation. Doesn't actually prevent shooting. Not all weapons have holstering sequences. | |||
|- | |||
!201 | |||
| Not a cheat | |||
| Creates a player spray on the brush under the crosshair. Use Options > Multiplayer to set a spray. Default key is T. | |||
|- | |||
!202 | |||
| Not a cheat | |||
| Plays a "player jingle" soundfile. Overrides the 202 cheat impulse, which would spray blood over the [[brush]] under the crosshair. ''To enable jingles'', set <code>cl_soundfile</code> to a WAV file under 128KB, enable <code>cl_customsounds</code> and join a server. Jingles go through the same system as sprays, and are subject to the same anti-spam cooldown. {{note|This works with the SDK codebase, but games typically appear to disable jingles.}} | |||
|- | |||
!203 | |||
| | |||
| Remove the entity under the crosshairs. Same as <code>[[ent_remove]] !picker</code>. | |||
|} | |||
===[[Half-Life 2]]=== | |||
= | {| class="standard-table" | ||
! # | |||
! Notes | |||
! Description | |||
|- | |||
! 50 | |||
| Not a cheat | |||
| Makes player command (call/send) a squad. Default key: <code>C</code> | |||
|- | |||
! 51 | |||
| | |||
| Spawns [[item_dynamic_resupply]]. | |||
|- | |||
! 52 | |||
| | |||
| Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | |||
|- | |||
! 82 | |||
| | |||
| Spawns an armed [[prop_vehicle_jeep|buggy]]. | |||
|- | |||
! 83 | |||
| | |||
| Spawns an airboat. | |||
|} | |||
[[Category:Console Commands]] | [[Category:Console Commands]] |
Revision as of 10:24, 16 December 2010
Impulse is a generic client-side console command that is used to send commands to the server without modifying the usercmd.
The advantage is that new commands can be added without compatibility-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive.

impulse <number>
Impulse commands are generally used for development functions and/or cheats, and almost all require sv_cheats. See CBasePlayer::ImpulseCommands()
and CBasePlayer::CheatImpulseCommands()
.
Impulses
General
These are available in most or all Source games.
# | Notes | Description |
---|---|---|
81 | Gives the player weapon_cubemap, used to test cubemaps. | |
100 | Not a cheat | Toggle the player flashlight. Might require item_suit, depending on the game. Bound to F by default. |
101 | Gives player full health, all weapons, and ammo. | |
102 | Spawns a VPhysics human skull (models\Gibs\AGIBS.mdl ) from inside the player (might land behind you). Meant to spawn a "random" gib.
| |
103 | Prints AI state of the NPC the player is looking at to the console. Requires developer mode. | |
106 | Prints the class, targetname and model of the entity under the crosshairs to the console. | |
107 | Prints the material that player is looking at to console. Only works on brushes: use mat_crosshair instead, which works on displacements too. | |
108 | Sets the NPC under the crosshairs as the Debug NPC. Doesn't appear to have any effect? | |
195, 196, 197 | Nonfunctional | Supposed to show the shortest path to the nearest air, large, and human nodes respectively. |
200 | Players the current viewmodel's holster animation. Doesn't actually prevent shooting. Not all weapons have holstering sequences. | |
201 | Not a cheat | Creates a player spray on the brush under the crosshair. Use Options > Multiplayer to set a spray. Default key is T. |
202 | Not a cheat | Plays a "player jingle" soundfile. Overrides the 202 cheat impulse, which would spray blood over the brush under the crosshair. To enable jingles, set cl_soundfile to a WAV file under 128KB, enable cl_customsounds and join a server. Jingles go through the same system as sprays, and are subject to the same anti-spam cooldown. ![]() |
203 | Remove the entity under the crosshairs. Same as ent_remove !picker .
|
Half-Life 2
# | Notes | Description |
---|---|---|
50 | Not a cheat | Makes player command (call/send) a squad. Default key: C
|
51 | Spawns item_dynamic_resupply. | |
52 | Rangefinder. Prints Starting position, ending position, 3D distance and 2D distance. | |
82 | Spawns an armed buggy. | |
83 | Spawns an airboat. |