Left 4 Dead Level Creation: Difference between revisions
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ThaiGrocer (talk | contribs) m (→Design Theory: Once again: with swift, fanboy efficiency.) |
ThaiGrocer (talk | contribs) m (→Left 4 Dead) |
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===Left 4 Dead=== | ===Left 4 Dead=== | ||
* [[nav_mode.cfg|nav_mode.cfg - Essential time-saving key binds for nav mesh editing, provided by Valve]] | |||
* [[Navigation Meshes (L4D)|Navigation Meshes (Left 4 Dead)]] | * [[Navigation Meshes (L4D)|Navigation Meshes (Left 4 Dead)]] | ||
* [[Left 4 Dead Infected Populations]] | * [[Left 4 Dead Infected Populations]] |
Revision as of 19:14, 28 March 2010
This page contains articles relating specifically to Level Design for Left 4 Dead.
For Left 4 Dead 2 level creation articles, see Left 4 Dead 2 Level Creation.