User:Brandished/Sandbox 5: Difference between revisions
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This creates an omnidirectional light source, useful for adding additional light to a room. This is not commonly used, despite what it's name might imply. | |||
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This creates a cone based light source in game. This is the most commonly used lighting entity. | |||
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This entity causes all tools/skybox textures to emit light from the angle specified inside the property settings. This is primarily used for outdoor sky lighting. Only one light_environment should be used inside a level. | |||
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This does not emit light itself, but is used to create a sun or moon object in an outdoor enviroment. | |||
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Used for creating the cone shaped "light beam" effect that is usually found on spotlights. | |||
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Used to create a ball shaped "glow" around light sources. | |||
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Used for creating the effect of dust particles floating inside a light. | |||
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Creates a flickering light source similar in appearance to a road flare. | |||
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In publishing and graphic design, lorem ipsum is common placeholder text used to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. Substituting dummy text for meaningful content should not be confused with "greeking". | In publishing and graphic design, lorem ipsum is common placeholder text used to demonstrate the graphic elements of a document or visual presentation, such as font, typography, and layout. Substituting dummy text for meaningful content should not be confused with "greeking". | ||
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Creates the floating fire embers particle effect. | |||
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{{clr}}</div></div></div> | {{clr}}</div></div></div> |
Revision as of 02:44, 15 April 2009