Water: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) |
Brandished (talk | contribs) m (removing abstract mapping header) |
||
Line 1: | Line 1: | ||
''This article is about the level design concept. For the shader type, see [[Water Shader]].'' | ''This article is about the level design concept. For the shader type, see [[Water Shader]].'' | ||
==Articles== | ==Articles== | ||
*[[Adding Water]]: placing water in a map | *[[Adding Water]]: placing water in a map | ||
Line 17: | Line 16: | ||
==Textures== | ==Textures== | ||
Water textures can be found in the Hammer material browser by searching for <code>water</code>. | Water textures can be found in the Hammer material browser by searching for <code>water</code>. | ||
== See Also == | |||
* [[:Category: Level Design]] | |||
==External links== | ==External links== |
Revision as of 17:54, 22 March 2009
This article is about the level design concept. For the shader type, see Water Shader.
Articles
- Adding Water: placing water in a map
- Water (shader): the shader that draws water on the video card
- Moving Water: tutorial on implementing water that acts like a func_movelinear
- Flowing Water: realistically flowing water that was first introduced in cs_militia
Related entities
Textures
Water textures can be found in the Hammer material browser by searching for water
.
See Also
External links
- HL2 and CSS waters list illustrated reference list of all HL2 and CSS waters