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== Entity creation == | == Entity creation == | ||
1. Using the [[Entity Tool]], place a [[prop_dynamic]] where you would like the switch model. Set the properties to the following: | 1. Using the [[Entity Tool]], place a [[prop_dynamic]] where you would like the switch model. Set the properties to the following: | ||
:{| | :{| class=standard-table | ||
! Property Name || Value | ! Property Name || Value | ||
|- | |- | ||
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3. Create 3 [[ambient_generic]] entities near the switch. Give them the following properties: | 3. Create 3 [[ambient_generic]] entities near the switch. Give them the following properties: | ||
:{| | :{| class=standard-table | ||
! Property Name || Value | ! Property Name || Value | ||
|- | |- | ||
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| SourceEntityName || switch_model | | SourceEntityName || switch_model | ||
|} | |} | ||
:{| | :{| class=standard-table | ||
! Property Name || Value | ! Property Name || Value | ||
|- | |- | ||
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| SourceEntityName || switch_model | | SourceEntityName || switch_model | ||
|} | |} | ||
:{| | :{| class=standard-table | ||
! Property Name || Value | ! Property Name || Value | ||
|- | |- | ||
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4. Next create a [[logic_timer]] somewhere near the switch. Give it the following properties: | 4. Next create a [[logic_timer]] somewhere near the switch. Give it the following properties: | ||
:{| | :{| class=standard-table | ||
! Property Name || Value | ! Property Name || Value | ||
|- | |- | ||
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|} | |} | ||
And the following Output: | And the following Output: | ||
:{| | :{| class=standard-table | ||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ||
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5. Select the [[func_button]] and add the following outputs: | 5. Select the [[func_button]] and add the following outputs: | ||
:{| | :{| class=standard-table | ||
! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ! || My Output || Target Entity || Target Input || Parameter || Delay || Only Once | ||
|- | |- |
Revision as of 20:31, 19 January 2009
This tutorial will show you how to create a switch that when pushed will go in and tick for a certain amount of time, then pop back out.
Entity creation
1. Using the Entity Tool, place a prop_dynamic where you would like the switch model. Set the properties to the following:
Property Name Value World Model models/props/switch001.mdl Name switch_model
2. Create a 16x16x16 block brush covering the button on the model textured with tools/toolsinvisible. Tie it to a func_button. Under Flags, check Don't move and change the Delay before Reset to however long you want to prevent the player from activating it again.

3. Create 3 ambient_generic entities near the switch. Give them the following properties:
Property Name Value Name switch_sound_up Sound Name Portal.button_up SourceEntityName switch_model
Property Name Value Name switch_sound_down Sound Name Portal.button_down SourceEntityName switch_model
Property Name Value Name switch_sound_tick Sound Name Portal.room1_TickTock SourceEntityName switch_model
For the switch_sound_tick entity, un-check Starts Silent under Flags.
4. Next create a logic_timer somewhere near the switch. Give it the following properties:
Property Name Value Name switch_sound_tickloop Starts Disabled Yes Refire Interval 1
And the following Output:
My Output Target Entity Target Input Parameter Delay Only Once OnTimer switch_sound_tick PlaySound <none> 0.00 No
5. Select the func_button and add the following outputs:

Add in your door open triggers with OnPressed and closing triggers with OnOut. You can also put in some indicator lights for added effect. Download the tutorial map here.