Keypad: Difference between revisions

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m (added info & fixed dead link (found at [http://www.moddb.com/games/61/half-life-2/addons/6013/keypad ModDB]))
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[http://files.filefront.com/keypadzip/;9111597;/fileinfo.html This prefab] is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an ''accepted'' sound, and blinks a green light. Otherwise, it plays a ''reject'' sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the [[logic_case]] entity. A template keypad material is also included with the prefab.
[https://www.moddb.com/addons/keypad This prefab] is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an ''accepted'' sound, and blinks a green light. Otherwise, it plays a ''reject'' sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the [[logic_case]] entity. A template keypad material is also included with the prefab.


   1 [[func_detail]]
   1 [[func_detail]]

Latest revision as of 18:27, 21 February 2021

This prefab is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The correct keypad is initially set to 4577. If the code is correct, it opens the door, plays an accepted sound, and blinks a green light. Otherwise, it plays a reject sound and blinks a red light. The code of the door can easily be altered by changing the 4 values in the Outputs tab of the logic_case entity. A template keypad material is also included with the prefab.

 1 func_detail
 1 func_door
 1 logic_auto
 1 logic_branch
 1 logic_case
 1 logic_compare
 1 logic_timer
 1 prop_dynamic
 2 ambient_generic
 2 math_counter
11 func_button
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23 entities