Npc turret ground: Difference between revisions
Jump to navigation
Jump to search
Note:In the Nexus building (the d3_c17_10b map) these were seen entrenched within the floor, and could only be killed by blast damage, like lobbing a hand grenade inside its lift. That lift, and the ability to destroy the turret, is not part of this entity. (The lift was a func_door brush rig, and the player really killed an invisible npc_bullseye, filtered to be killed by blast damage only by a filter_damage_type, that signalled the turret to descend and lock.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
No edit summary |
m (Robot: fixing template case.) |
||
Line 18: | Line 18: | ||
==Flags== | ==Flags== | ||
*{{ | *{{Fl BaseNPC}} | ||
==Inputs== | ==Inputs== |
Revision as of 19:21, 19 January 2009
Entity Description
Combine ground turret.

See Also:

Keyvalues
Flags
BaseNPC flags
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to
6,000
units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since
)
- Entity won't give way to player.
Inputs
- Template:I basenpc
- Template:I parentname
- AlyxInteractable:
- InteractivePowerDown (in all games since
)
- Shutdown this target.
Outputs
- OnAlyxStartedInteraction
- Fired when Alyx begins to interact with this entity.
- OnAlyxFinishedInteraction
- Fired when Alyx has finished interacting with this entity.