Physics: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
TomEdwards (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
== See also == | == See also == | ||
* [[Optimization (level design)/Physics]] | |||
* [[Car Explosions]] | * [[Car Explosions]] | ||
* [[Blowout Doors]] | * [[Blowout Doors]] |
Revision as of 06:37, 16 September 2008
Entities
- Physics Entity Overview—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.