VertexLitGeneric: Difference between revisions

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vertexlitgeneric { parameters }
'''<code>VertexLitGeneric</code>''' is the shader most commonly used to render [[model]]s.
* A basetexture with vertex lighting.
* Used for all (MDL) model materials


===Parameters===
== Supported effects ==
* VTF Texture References
: [[$bumpmap]]
:: [[$bumpmapframe]]
:: [[$bumptransform]]
:: [[$envmapcontrast]]
:: [[$envmapsaturation]]
: [[$detail]]
:: [[$detailframe]] (dx9)
:: [[$detailscale]]
: [[$envmapmask]]
:: [[$envmapmaskscale]] (dx8)


* Cubemap Reflections
*<code>[[$bumpmap]]</code>
: [[$envmap]]
*<code>[[$envmap]]</code>
:: [[$envmapframe]]
*<code>[[$flesh]]</code>
:: [[$envmaptransform]] (dx9)
*<code>[[$halflambert]]</code>
:: [[$envmaptint]]
*<code>[[$phong]]</code>
:: [[$envmapmask]]
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
::: [[$envmapmaskscale]] (dx8)
 
 
* (Unknown...)
* [[$albedo]] (dx9)
* [[$selfillumtint]]


== See also ==


*<code>[[Eyes]]</code>
*<code>[[Teeth]]</code>


[[Category:List of Shaders]]
[[Category:List of Shaders]]
[[Category:Stubs]]
[[Category:Stubs]]

Revision as of 01:46, 13 July 2008

VertexLitGeneric is the shader most commonly used to render models.

Supported effects

See also