User:Brandished: Difference between revisions
Jump to navigation
Jump to search
Note:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.
m (caps) |
Brandished (talk | contribs) m (→Considering:) |
||
Line 16: | Line 16: | ||
[[Team Fortress 2 Level Creation]] | [[Team Fortress 2 Level Creation]] | ||
:[[TF2/Flag Based Goal Systems]] | :[[TF2/Flag Based Goal Systems]] | ||
:Guide to TF2 Map types? (descriptions / gameplay mechanics) | ::Guide to TF2 Map types? (descriptions / gameplay mechanics) | ||
==Recent changes:== | ==Recent changes:== |
Revision as of 05:39, 11 July 2008
.
User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I've recently started logging the results of my various experiments in a VDC journal here: User:Brandished/Notes
My Changes

Considering:
Team Fortress 2 Level Creation
- TF2/Flag Based Goal Systems
- Guide to TF2 Map types? (descriptions / gameplay mechanics)
Recent changes:
- Add note about similarity to func_respawnroom. Re-Word?
Team Fortress 2 Level Creation
To Do
Break up the Targetname section? Better examples?
Look over User Inputs and Outputs.
Team Fortress 2 Level Creation
- Team Fortress 2 Mapper's Reference
- Add water speed info
- Creating a Spawnroom
- Trim and copy out redundant info into appropriate sections. Update pictures, more rewording.
- TF2/Flag Game Types
- Work on example maps
Update speed reduction info
- obj_sentrygun
- Add info, currently a stub
- obj_dispenser
- Add info, currently a stub