User:Brandished: Difference between revisions
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Note:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.
m (caps) |
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[[QuArK]] | [[QuArK]] | ||
[[ | [[func_door_rotating]] | ||
[[ | [[func_nobuild]] | ||
:Add note about similarity to [[func_respawnroom]]. Re-Word? | :Add note about similarity to [[func_respawnroom]]. Re-Word? | ||
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::<s>Update speed reduction info</s> | ::<s>Update speed reduction info</s> | ||
:[[ | :[[obj_sentrygun]] | ||
::Add info, currently a stub | ::Add info, currently a stub | ||
:[[ | :[[obj_dispenser]] | ||
::Add info, currently a stub | ::Add info, currently a stub |
Revision as of 03:30, 11 July 2008
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User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I've recently started logging the results of my various experiments in a VDC journal here: User:Brandished/Notes
My Changes

Considering:
Team Fortress 2 Level Creation
- TF2/Flag Based Goal Systems
- Guide to TF2 Map types? (descriptions / gameplay mechanics)
Recent changes:
- Add note about similarity to func_respawnroom. Re-Word?
Team Fortress 2 Level Creation
To Do
Break up the Targetname section? Better examples?
Look over User Inputs and Outputs.
Team Fortress 2 Level Creation
- Team Fortress 2 Mapper's Reference
- Add water speed info
- Creating a Spawnroom
- Trim and copy out redundant info into appropriate sections. Update pictures, more rewording.
- TF2/Flag Game Types
- Work on example maps
Update speed reduction info
- obj_sentrygun
- Add info, currently a stub
- obj_dispenser
- Add info, currently a stub