User:Brandished: Difference between revisions
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Note:Below is just some references I made for myself as to what sections I'm looking into touching up and what stuff I've changed recently.
Brandished (talk | contribs) m (→To Do) |
Brandished (talk | contribs) m (→To Do: heh, it was already on the list...) |
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:[[Creating_a_Spawnroom]] | :[[Creating_a_Spawnroom]] | ||
::Update pictures, more rewording | ::Trim and copy out redundant info into appropriate sections. Update pictures, more rewording. | ||
:[[TF2/Flag_Based_Goal_Systems]] | :[[TF2/Flag_Based_Goal_Systems]] |
Revision as of 02:10, 6 July 2008
User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I've recently started logging the results of my various experiments in a VDC journal here: User:Brandished/Notes
My Changes

Considering:
Team_Fortress_2_Level_Creation
- TF2/Flag_Based_Goal_Systems
- Guide to TF2 Map types? (descriptions / gameplay mechanics)
Recent changes:
- Add note about similarity to func_respawnroom. Re-Word?
To Do
Break up the Targetname section?
Team_Fortress_2_Level_Creation
- Team_Fortress_2_Mapper's_Reference
- Add water speed info
- Creating_a_Spawnroom
- Trim and copy out redundant info into appropriate sections. Update pictures, more rewording.
- TF2/Flag_Based_Goal_Systems
- Fix up the layout some more, put in tables as a work around for now
- TF2/Flag_Game_Types
- Work on example maps
- Update speed reduction info
- Obj_sentrygun
- Add info
- Obj_dispenser
- Add info