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This tutorial will show you how to create a switch that when pushed will go in and tick for a certain amount of time, then pop back out. | This tutorial will show you how to create a switch that when pushed will go in and tick for a certain amount of time, then pop back out. | ||
==Entity | == Entity creation == | ||
1. Using the [[Entity Tool]], place a [[prop_dynamic]] where you would like the switch model. Set the properties to the following: | 1. Using the [[Entity Tool]], place a [[prop_dynamic]] where you would like the switch model. Set the properties to the following: | ||
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Add in your door open triggers with OnPressed and closing triggers with OnOut. You can also put in some [[Creating indicator lights|indicator lights]] for added effect. Download the tutorial map [http://www.remmiz.com/portal/maps/switchtutorial.zip here]. | Add in your door open triggers with OnPressed and closing triggers with OnOut. You can also put in some [[Creating indicator lights|indicator lights]] for added effect. Download the tutorial map [http://www.remmiz.com/portal/maps/switchtutorial.zip here]. | ||
== See also == | |||
* [[Portal Level Creation]] | |||
[[Category:Level Design Tutorials]] |
Revision as of 17:35, 23 February 2008
This tutorial will show you how to create a switch that when pushed will go in and tick for a certain amount of time, then pop back out.
Entity creation
1. Using the Entity Tool, place a prop_dynamic where you would like the switch model. Set the properties to the following:
Property Name Value World Model models/props/switch001.mdl Name switch_model
2. Create a 16x16x16 block brush covering the button on the model textured with tools/toolsinvisible. Tie it to a func_button. Under Flags, check Don't move and change the Delay before Reset to however long you want to prevent the player from activating it again.

3. Create 3 ambient_generic entities near the switch. Give them the following properties:
Property Name Value Name switch_sound_up Sound Name Portal.button_up SourceEntityName switch_model
Property Name Value Name switch_sound_down Sound Name Portal.button_down SourceEntityName switch_model
Property Name Value Name switch_sound_tick Sound Name Portal.room1_TickTock SourceEntityName switch_model
For the switch_sound_tick entity, un-check Starts Silent under Flags.
4. Next create a logic_timer somewhere near the switch. Give it the following properties:
Property Name Value Name switch_sound_tickloop Starts Disabled Yes Refire Interval 1
And the following Output:
My Output Target Entity Target Input Parameter Delay Only Once OnTimer switch_sound_tick PlaySound <none> 0.00 No
5. Select the func_button and add the following outputs:

Add in your door open triggers with OnPressed and closing triggers with OnOut. You can also put in some indicator lights for added effect. Download the tutorial map here.