Shaders in Sprites\: Difference between revisions
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The <code>Sprites\</code> folder of <code>Source Materials.gcf</code> contain shaders handling [[sprites]] and HUD (Heads-Up Display) elements: | The <code>Sprites\</code> folder of <code>Source Materials.gcf</code> contain shaders handling [[sprites]] and HUD (Heads-Up Display) elements: |
Revision as of 22:30, 12 February 2008
The Sprites\
folder of Source Materials.gcf
contain shaders handling sprites and HUD (Heads-Up Display) elements:
- UnlitGeneric is used for 52 materials.
- Refract is used for the
heatwave.vmt
material. - Refract_DX60 is used for the
heatwave.vmt
material (as a fallback shader for the Refract shader). - Subrect is used for the
fire_floor_subrect.vmt
material.
Dedicated Shaders
The following shaders are more or less exclusively used for this folder:
Sprite
- Used in numerous materials.
predator
- Used in only one material:
predator.vmt
- Not found in released mod code.