Day of Defeat: Source: Difference between revisions

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{{HL2}} '''Day of Defeat: Source''' offers an intense brand of online gameplay set in the [[Wikipedia:European Theatre of World War II|WWII European Theatre of Operations]]. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Day of Defeat: Source features enhanced graphics (including [[HDR|HDR lighting]]) and sounds design to leverage the power of Source, Valve's new engine technology.
{{HL2}} '''Day of Defeat: Source''' offers an intense brand of online gameplay set in the [[Wikipedia:European Theatre of World War II|WWII European Theatre of Operations]]. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Day of Defeat: Source features enhanced graphics (including [[HDR|HDR lighting]]) and sounds design to leverage the power of Source, Valve's new engine technology.


[http://www.dayofdefeat.com/ Official Website]
== Gameplay ==
=== Map types ===
There are two main gameplay modes that Valve has given DoD:S players to work with - ''Area Capture'' and ''Detonation''. There are however other gameplay types that work off these in a different manner to give a different gameplay type. As an example of this, some creative members of the mapping community have come up with ''Document Capture'' maps.


==Gameplay==
==== Area Capture ====
===Map Types===
Area Capture maps are the most common in Day of Defeat Source, because they have been around since the very earliest versions of Day of Defeat. Maps using this gameplay generally have 5 flags, but they can any number of flags. Both teams objectives are to capture and hold all the flags at once to win. To capture a flag, there must be a specific number of players in the capture zone for a specific period of time, without and enemy interference. The number of players and time required is different from flag to flag. If an enemy does come into the capture zone, then the player is rewarded with a defense point. If that player then dies or leaves the area, the capture must restart completely.
:There are 2 gameplay modes that valvE has given DoD:S players to work with: Area Capture and Detonation. There are however other gameplay types that work off these is a different manner to give a different gameplay type. Some custom mappers think outside the box and have come up with Document Capture maps.


====Area Capture====
==== Detonation ====
:Area Capture maps are the most common in Day of Defeat Source, because they have been around since the very earliest versions of Day of Defeat.  Maps using this gameplay generally have 5 flags, but they can any number of flags. Both teams objectives are to capture and hold all the flags at once to win. To capture a flag, there must be a specific number of players in the capture zone for a specific period of time, without and enemy interference.  The number of players and time required is different from flag to flag.  If an enemy does come into the capture zone, then the player is rewarded with a defense point. If that player then dies or leaves the area, the capture must restart completely.
Detonation maps were introduced to DoD:S after the [http://www.steampowered.com/index.php?area=news&archive=yes&id=668 June 28th Update]. In a detonation style map, players from the attacking team must get bombs, or satchel charges, from the bomb crates. Once they have the TNT, they can proceed to a bomb target. The player must hold his use key (generally "e" as default), until the bomb is planted. If a player is killed while planting a bomb then the player who killed him is rewarded a defense point. Once the bomb is planted, the team who planted the bomb must defend it until it explodes. If a player from the defending team defuses the bomb, they are rewarded a defense point for defusing, and if the player is killed, then the player who killed him is rewarded a defense point for blocking the defuse. Detonation maps can either have both teams on the offense with no time limit, or one team attacking and the other defending with a time limit. If there is a time limit, when it runs out the defending team wins.


====Detonation====
==== Tank ====
:Detonation maps were introduced to DoD:S after the [http://www.steampowered.com/index.php?area=news&archive=yes&id=668 June 28th Update]. In a detonation style map, players from the attacking team must get bombs, or satchel charges, from the bomb crates.  Once they have tnt, they can procede to a bomb target. The player must hold his use key (generally "e" as default), until the bomb is planted.  If a player is killed while planting a bomb then the player who killed him is rewarded a defense point.  Once the bomb is planted, the team who planted the bomb must defend it until it explodes. If a player from the defending team defuses the bomb, they are rewarded a defense point for defusing, and if the player is killed, then the player who killed him is rewarded a defense point for blocking the defuse. Detonation maps can either have both teams on the offense with no timelimit, or one team attacking and the other defending with a timelimit.  If there is a timelimit, when it runs out the defending team wins.
The idea behind the Tank maps was first put into play by [[User:inKit]] by his release of dod_flash_tank. The objective of these maps is for the team with the tank, to move it to the other side of the map. The tank moves while a player from that team is next to the tank, and stops when there isn't anyone from that team by the tank. In the Tank's path, there are obstacles which need to be destroyed using satchel charges before the tank can move past them (barricades, sandbags, etc.). The last barrier is destroyed by the tank, which then proceeds to winning the round for the attacking team. The defending team must stop the attacking team from destroying the barricades, and can stop the attackers from moving the tank by simply standing next to it.


====Tank====
=== Official maps ===
:The idea behind the Tank maps was first put into play by inKit by his release of dod_flash_tank.  The objective of these maps is for the team with the tank, to move it to the other side of the map.  The tank moves while a player from that team is next to the tank, and stops when there isn't anyone from that team by the tank.  In the Tank's path, there are obstacles which need to be destroyed using satchel charges before the tank can move past them, ie: barricades, sandbags, etc...  The last barrier is destroyed by the tank, which then procedes to winning the round for the attacking team.  The defending team must stop the attacking team from destroying the barricades, and can stop the attackers from moving the tank by simply standing next to it.
==== Area Capture ====
* dod_anzio
* dod_argentan
* dod_avalanche
* dod_donner
* dod_flash
* dod_kalt


===Official Maps===
==== Detonation ====
:dod_anzio - Area Capture
* dod_colmar (no time limit)
:dod_argentan - Area Capture
* dod_jagd (time limit)
:dod_avalanche - Area Capture
:dod_colmar - Detonation(no time limit)
:dod_donner - Area Capture
:dod_flash - Area Capture
:dod_jagd - Detonation(time limit)
:dod_kalt - Area Capture


===Classes and weapons===
=== Classes and weapons ===
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==Resources==
== Resources ==
===Mapping===
=== Mapping ===
* [[Day of Defeat: Source Map Creation]]
* [[Day of Defeat: Source Map Creation]]
* [[:Category:Day of Defeat: Source Entities]]
* [[:Category:Day of Defeat: Source Entities]]
* [[List of DoD:S entities]]
* [[List of DoD:S entities]]
* [[List of DoD:S Soundscapes]]
* [[List of DoD:S Soundscapes]]
====General Documentation====
 
==== General documentation ====
* [[Bullet Penetration in Day of Defeat: Source]]
* [[Bullet Penetration in Day of Defeat: Source]]
==Media==
 
== Media ==
* [[Day of Defeat: Prelude to Victory]]
* [[Day of Defeat: Prelude to Victory]]
* [[Day of Defeat: Jagd]]
* [[Day of Defeat: Jagd]]
* [[DoD_Colmar_Trailer|Day of Defeat: Colmar]]
* [[DoD_Colmar_Trailer|Day of Defeat: Colmar]]
==External links==
*[http://www.dayofdefeat.com Official Day of Defeat Web Site] - Official dod website
*[http://www.dodirectory.com/ ''Day of Defeat'' Directory] - Directory for custom maps, files and links to other ''Day of Defeat: Source'' and ''Prodod'' sites
*[http://www.dod-federation.com/ DoD Federation] - A web site dedicated to helping the DoD Custom Community


==Similar Mods==
== External links ==
* [[Prodod]]
* [http://www.dayofdefeat.com Day of Defeat] - the official website.
* [http://www.dodirectory.com/ Day of Defeat Directory] - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.
* [http://www.dod-federation.com/ DoD Federation] - a web site dedicated to helping the Day of Defeat community.
 
== Similar mods ==
* [[Prodod|ProDoD]] - a DoD:S derivative mod aimed at the [[Wikipedia:Electronic sports|competitive community]].


[[Category:Valve Games]]
[[Category:Valve Games]]

Revision as of 07:17, 18 November 2007

Half-Life 2 Day of Defeat: Source offers an intense brand of online gameplay set in the WWII European Theatre of Operations. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Day of Defeat: Source features enhanced graphics (including HDR lighting) and sounds design to leverage the power of Source, Valve's new engine technology.

Gameplay

Map types

There are two main gameplay modes that Valve has given DoD:S players to work with - Area Capture and Detonation. There are however other gameplay types that work off these in a different manner to give a different gameplay type. As an example of this, some creative members of the mapping community have come up with Document Capture maps.

Area Capture

Area Capture maps are the most common in Day of Defeat Source, because they have been around since the very earliest versions of Day of Defeat. Maps using this gameplay generally have 5 flags, but they can any number of flags. Both teams objectives are to capture and hold all the flags at once to win. To capture a flag, there must be a specific number of players in the capture zone for a specific period of time, without and enemy interference. The number of players and time required is different from flag to flag. If an enemy does come into the capture zone, then the player is rewarded with a defense point. If that player then dies or leaves the area, the capture must restart completely.

Detonation

Detonation maps were introduced to DoD:S after the June 28th Update. In a detonation style map, players from the attacking team must get bombs, or satchel charges, from the bomb crates. Once they have the TNT, they can proceed to a bomb target. The player must hold his use key (generally "e" as default), until the bomb is planted. If a player is killed while planting a bomb then the player who killed him is rewarded a defense point. Once the bomb is planted, the team who planted the bomb must defend it until it explodes. If a player from the defending team defuses the bomb, they are rewarded a defense point for defusing, and if the player is killed, then the player who killed him is rewarded a defense point for blocking the defuse. Detonation maps can either have both teams on the offense with no time limit, or one team attacking and the other defending with a time limit. If there is a time limit, when it runs out the defending team wins.

Tank

The idea behind the Tank maps was first put into play by User:inKit by his release of dod_flash_tank. The objective of these maps is for the team with the tank, to move it to the other side of the map. The tank moves while a player from that team is next to the tank, and stops when there isn't anyone from that team by the tank. In the Tank's path, there are obstacles which need to be destroyed using satchel charges before the tank can move past them (barricades, sandbags, etc.). The last barrier is destroyed by the tank, which then proceeds to winning the round for the attacking team. The defending team must stop the attacking team from destroying the barricades, and can stop the attackers from moving the tank by simply standing next to it.

Official maps

Area Capture

  • dod_anzio
  • dod_argentan
  • dod_avalanche
  • dod_donner
  • dod_flash
  • dod_kalt

Detonation

  • dod_colmar (no time limit)
  • dod_jagd (time limit)

Classes and weapons

Class US Army Wehrmacht
Rifleman M1 Garand
x2 rifle grenades
M1918 trench knife
Mauser Karabiner 98 Kurz
x2 rifle grenades
Entrenchment spade
Assault Infantry M1A1 Thompson (with melee)
Colt M1911A1
MkIIA1 fragmentation grenade
M18 smoke grenade
Maschinenpistole 40 (with melee)
Walther P38
Stielhandgranate 24
Stielhandgranate 24 Smoke
Support Infantry M1918A2 Browning Automatic Rifle
x2 MkIIA1 fragmentation grenades
M1918 trench knife
Sturmgewehr 44
x2 Stielhandgranates 24
Entrenchment spade
Sniper Springfield M1903A4
Colt M1911A1
M1918 trench knife
Mauser Karabiner 98 Kurz (scoped)
Walther P38
Entrenchment spade
Machine
Gunner
Browning M1919A6
Colt M1911A1
M1918 trench knife
Maschinengewehr 42
Walther P38
Entrenchment spade
Rocket Infantry M9A1 Bazooka
weapon m1carb
M1918 trench knife
Panzerschreck RPzB 54
Mauser M1932 C-96 (fully automatic)
Entrenchment spade

Resources

Mapping

General documentation

Media

External links

Similar mods