Physics: Difference between revisions
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__NOTOC__ | |||
{{abstract mapping}} | {{abstract mapping}} | ||
==Entities== | |||
== Entities == | |||
*[[Constraint]]—constraint entity listing | *[[Constraint]]—constraint entity listing | ||
*Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | *Physics can be brush-based, like [[func physbox]], or model-based, like [[prop_physics]], [[prop_physics_respawnable]], or [[prop_physics_multiplayer]]. Physics objects can be picked up either with the use key or the [[weapon_physcannon]]. | ||
==See also== | == See also == | ||
* [[Car Explosions]] | * [[Car Explosions]] | ||
* [[Blowout Doors]] | * [[Blowout Doors]] | ||
* [[Suspended Object Trap]] | * [[Suspended Object Trap]] | ||
{{stub}} | {{stub}} |
Revision as of 13:45, 5 October 2007
Entities
- Constraint—constraint entity listing
- Physics can be brush-based, like func physbox, or model-based, like prop_physics, prop_physics_respawnable, or prop_physics_multiplayer. Physics objects can be picked up either with the use key or the weapon_physcannon.