Func pendulum (GoldSrc): Difference between revisions
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{{tabsBar | | {{tabsBar|=func_pendulum}} | ||
{{this is a|brush entity|name=func_pendulum|engine=GoldSrc}} It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it. | {{this is a|brush entity|name=func_pendulum|engine=GoldSrc}} It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it. | ||
Revision as of 14:44, 10 November 2025
func_pendulum is a brush entity available in all
GoldSrc games. It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it.
Key Values
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Minimum light level (_minlight) <float>
- Range 0-2. 1 is full brightness, 2 is maximum overbright brightness.
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Pendulum:
Flags
- Start ON : [1]
- Passable : [8]
- Auto-return : [16]
- If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.
- X Axis : [64]
- Y Axis : [128]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.