Half-Life: Alyx Workshop Tools: Difference between revisions
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| {{td|font-size=14px|align=center|bgcolor=#27303C| '''[[Half-Life: Alyx Workshop Tools/Modeling|<span style="color:#79A0DB"> Modeling </span>]]''' }} | | {{td|font-size=14px|align=center|bgcolor=#27303C| '''[[Half-Life: Alyx Workshop Tools/Modeling|<span style="color:#79A0DB"> Modeling </span>]]''' }} | ||
{{td| Creating [[models]] for Half-Life: Alyx. }} | {{td| Creating [[Models|3D models]] for Half-Life: Alyx. }} | ||
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Revision as of 11:28, 5 September 2025
Introduction | Introduction to using the Half-Life: Alyx Workshop Tools. |
Modding | Create mods based on Half-Life: Alyx. |
Level Design | Creating levels for Half-Life: Alyx with the Hammer Editor. |
Scripting | Writing ![]() |
Modeling | Creating 3D models for Half-Life: Alyx. |
Particles | Creating particles with the Particle Editor. |
Sound | Adding sounds to an Addon. |
Animgraph | Using the Animgraph node-based animation system. |
Postprocessing | Using the Postprocessing editor to add postprocessing effects. |
Source Filmmaker | Creating videos, films and stills with Source 2 and Half-Life: Alyx. |
Reference | Reference documentation. |
Examples | Example maps, prefabs and other content. |
Scripting API | The Scripting API for Half-Life: Alyx. |
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