Env laser dot: Difference between revisions
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Note:Used EF_NODRAW effect flag for this entity. The sprite is drawn separately using a client-side entity.
Bug:The sprite always renders through world, even in multiplayer game, which is why a client see other client's laser sprite.
Bug:In
Black Mesa (mod) this entity appears automatically at map center. This happens if all these conditions match:
Workaround:Add a logic_auto that will fire this output (disable Remove on fire spawnflag).
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
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{{Ent not in fgd|codeonly=1}} | {{Ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=env_laser_dot|game=Black Mesa}} This is the laser guide endpoint that steer rocket grenades. Used by [[weapon_rpg|RPG]] to change the flying direction for the rockets. It is also used by [[func_tow|TOW]], however, it doesn't change the flying direction for the missiles. Entity [[kill]] will cause immediate respawn. | {{this is a|point entity|name=env_laser_dot|game=Black Mesa}} This is the laser guide endpoint that steer rocket grenades. Used by [[weapon_rpg|RPG]] to change the flying direction for the rockets. It is also used by [[func_tow|TOW]], however, it doesn't change the flying direction for the missiles. Entity [[kill]] will cause immediate respawn. | ||
{{bug|hidetested=1| | {{note|Used [[EF_NODRAW]] effect flag for this entity. The sprite is drawn separately using a client-side entity.}} | ||
{{bug|hidetested=1|The sprite always renders through world, even in multiplayer game, which is why a client see other client's laser sprite.}} | |||
{{bug|hidetested=1|In {{bms12|4}} this entity appears automatically at map center. This happens if all these conditions match: | {{bug|hidetested=1|In {{bms12|4}} this entity appears automatically at map center. This happens if all these conditions match: | ||
* The player reloads the save. | * The player reloads the save. |
Revision as of 13:27, 18 September 2025

env_laser_dot
is a point entity available in Black Mesa. This is the laser guide endpoint that steer rocket grenades. Used by RPG to change the flying direction for the rockets. It is also used by TOW, however, it doesn't change the flying direction for the missiles. Entity kill will cause immediate respawn.




- The player reloads the save.
- RPG's laser is enabled.
- The player don't hold/use the RPG.

My output | Target entity | Target input | Parameter | Delay | Only once | Comments | ||
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OnLoadGame | env_laser_dot | Addoutput | origin 42000 42000 42000 | 0.00 | No | Used 42 thousand, because it's bigger than possible map size. | |