VSI: Difference between revisions
(Added some extra info. Will continue to update as I work with this file this week, stay tuned) |
(More info on how to work with VSI and common issues. More research needed!) |
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== Games == | == Games == | ||
* {{360}} [[The Orange Box (Console)]] {{confirm}} | |||
* {{360}} {{l4d|4}} and {{l4d2|4}} | |||
* {{360}} {{ps3}} [[Portal 2 (Console)]] | |||
* {{Nsw}} [[Portal Companion Collection]] {{confirm}} | |||
* {{360}} {{ps3}} [[Counter-Strike: Global Offensive (Console)]] | |||
== File format == | == File format == | ||
== | Unknown, but often only a few bytes in size. | ||
== Usage == | |||
VSI files are generated automatically by [[MakeGameData]] as part of model pre-processing. Any model in a map that is not processed by MakeGameData will appear fullbright in game. VSI files alone are not enough for MakeGameData to process the models correctly and fix the fullbright issue. MakeGameData has to have access to and process all models used in the map, ''including stock game assets that aren't part of the mod,'' in order to fix the fullbright issue. Recommended to process maps separately to remedy this issue without causing zip bloat. | |||
[[Category:Source]] | [[Category:Source]] |
Revision as of 11:30, 8 July 2025
VSI (short for Valve Stripping Information) is a model-related file format that appears to take VTX and VVD files and remove the LOD data, for Xbox 360 versions of Source games. This is probably done to save disk and memory space. Hypothetically, it could be used on PC versions of Source (not recommended). VSI files are generated automatically by MakeGameData during the process of converting models to their proprietary console formats. It is used for processing lighting on models when converting maps.
Games
The Orange Box (Console) [confirm]
Left 4 Dead and
Left 4 Dead 2
Portal 2 (Console)
Portal Companion Collection [confirm]
Counter-Strike: Global Offensive (Console)
File format
Unknown, but often only a few bytes in size.
Usage
VSI files are generated automatically by MakeGameData as part of model pre-processing. Any model in a map that is not processed by MakeGameData will appear fullbright in game. VSI files alone are not enough for MakeGameData to process the models correctly and fix the fullbright issue. MakeGameData has to have access to and process all models used in the map, including stock game assets that aren't part of the mod, in order to fix the fullbright issue. Recommended to process maps separately to remedy this issue without causing zip bloat.