NewLights Spawner: Difference between revisions
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Important:This entity will remove old and spawn new lights after each save load. This entity for debugging only.
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{{TabsBar|main=Black Mesa Deferred Lights}} | |||
{{this is a|point entity|name=NewLights_Spawner|game=Black Mesa}} This entity creates client side new lights over a given area when it appears. Created new lights removes if this entity is removed from the level. Initially created to test new lighting system and debugging. | {{this is a|point entity|name=NewLights_Spawner|game=Black Mesa}} This entity creates client side new lights over a given area when it appears. Created new lights removes if this entity is removed from the level. Initially created to test new lighting system and debugging. | ||
{{CDA|CNewLightsSpawner|CBaseEntity|}} | {{CDA|CNewLightsSpawner|CBaseEntity|}} | ||
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* [[New Lights Editor]] - in game deferred lights editor. | * [[New Lights Editor]] - in game deferred lights editor. | ||
* [[Effect flags]] - effects flags, some of them are dynamic light effects. | * [[Effect flags]] - effects flags, some of them are dynamic light effects. | ||
Revision as of 07:44, 5 November 2025
NewLights_Spawner is a point entity available in
Black Mesa. This entity creates client side new lights over a given area when it appears. Created new lights removes if this entity is removed from the level. Initially created to test new lighting system and debugging.
| CNewLightsSpawner |
Keyvalues
- LightType (LightType) <choices>
- Type of new lights that will create NewLights_Spawner.
- 0: Point Light
- 1: Spot Light
- NumLights (NumLights) <integer>
- Amount of new lights that will be spawned.
- NumLightsInRow (NumLightsInRow) <integer>
- Amount of new lights that will spawn in each row.
- ColSpacing (ColSpacing) <float>
- Col spacing.
- RandomColor (RandomColor) <choices>
- If yes - new lights will use random colors. If no - new lights will use chosen color.
- 0: No
- 1: Yes
- SpawnDir_Right (SpawnDir_Right) <vector>
- Spawn direction.
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (lightintensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (lightrange) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Note:Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples
See also
- newLight_Point - point deferred light entity.
- newLight_Spot - spot deferred light entity.
- env_lensflare - cinematic dynamic lens flare.
- newLight_Dir - directional sun light with godrays only.
- newLights_settings - entity that changes deferred light settings.
- godrays_settings - entity that changes godrays settings.
- env_cascade_light - deferred cascade sun light entity.
- New Lights Editor - in game deferred lights editor.
- Effect flags - effects flags, some of them are dynamic light effects.