Crossbow bolt: Difference between revisions
Jump to navigation
Jump to search

Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
Le Glaconus (talk | contribs) (rewrote the page because it couldn't get more confusing) |
(eh still not sure if I should be specifying portal for these but it is available) |
||
Line 1: | Line 1: | ||
{{LanguageBar}} | {{LanguageBar}}{{HL2 topicon}} | ||
{{HL2 topicon}} | {{TabsBar}} | ||
{{stub}} | {{stub}} | ||
{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}} | {{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}} | ||
{{this is a|model entity|name=crossbow_bolt|game=Half-Life 2 series}} | {{this is a|model entity|name=crossbow_bolt|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}} | ||
This is the projectile fired by {{ent|weapon_crossbow}}. | This is the projectile fired by {{ent|weapon_crossbow}}. |
Revision as of 07:14, 21 May 2025


![]() |
---|
CCrossbowBolt |
![]() |
crossbow_bolt
is a model entity available in Half-Life 2 series,
Portal, and
Source SDK Bases.
This is the projectile fired by weapon_crossbow.
Overview
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10
, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

CONTENTS_GRATE
will try to get pinned to a bolt that is too far away, and will create unstable physics.