Item syringe: Difference between revisions
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Important:Does not disable physics and collision.
m (Classifying as model entity) |
MyGamepedia (talk | contribs) |
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{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_syringe|10|[[Integer]]|The amount of health to give. Only for syringes placed in a map.}} | {{varcom|sk_syringe|10|[[Integer]]|The amount of health to give. Only for syringes placed in a map.}} | ||
{{varcom|cl_pickup_colorcorrection {{only|{{bms}}}}|1|[[Bool]]|Enable/disable color correction when this entity is picked up.}} | |||
{{varcom|cc_pickup_enable {{only|{{bms12}}}}|1|1|[[Bool]]|Enable/disable color correction when this entity is picked up.}} | |||
{{varcom|end}} | {{varcom|end}} | ||
Revision as of 07:25, 20 May 2025

item_syringe
is a model entity available in Black Mesa. It's a scientist's syringe, which he/she can use to heal a player with low health (25 or less by default). Not used as a physics prop due to the unstable physics of the model, the model is also quite deprecated and may be replaced if weapon_syringe were to appear in the game (the bottom right picture shows how it looks). Most inputs, outputs and properties are same as CBaseAnimating.
Represented by class CItem_Syringe
.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path>
- Model to use for this entity.
Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Doesn't seem to work.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_syringe | 10 | Integer | The amount of health to give. Only for syringes placed in a map. |
cl_pickup_colorcorrection (only in ![]() |
1 | Bool | Enable/disable color correction when this entity is picked up. |
cc_pickup_enable (only in ![]() |
1 | 0 disables, 1 enables | Bool |
See also
- item_healthkit - the big healthkit
- item_healthvial - the small healthkit