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Cycler flex: Difference between revisions

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m (Classifying as model entity)
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{{obsolete}}
{{obsolete}}
{{CD|CGenericFlexCycler|file1=1}}
{{CD|CGenericFlexCycler|file1=1}}
{{this is a|model entity|name=cycler_flex}} Entity exists only for animation testing purposes. This entity is copy of {{ent|cycler_actor}}.
{{this is a|model entity|name=cycler_flex}} Entity exists only for animation testing purposes.
 
{{note|Can print warning "cycler_flex used on model %s without enough flexes.\n" if used model has less than 5 flex controllers {{clarify}} }}
 
== Keyvalues ==
{{KV Targetname}}
{{KV Model}}


== See Also ==
== See Also ==

Latest revision as of 11:31, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CGenericFlexCycler
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ baseflex.cpp

cycler_flex is a model entity available in all Source Source games. Entity exists only for animation testing purposes.

Note.pngNote:Can print warning "cycler_flex used on model %s without enough flexes.\n" if used model has less than 5 flex controllers [Clarify]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

See Also