Crossbow bolt: Difference between revisions
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Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
m (Classifying as model entity) |
Le Glaconus (talk | contribs) (rewrote the page because it couldn't get more confusing) |
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{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}} | {{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}} | ||
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This is the projectile fired by {{ent|weapon_crossbow}}. | This is the projectile fired by {{ent|weapon_crossbow}}. | ||
== Overview == | |||
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through [[glass|func_breakable_surf]]. If the currently loaded map is <code>ep2_outland_10</code>, the bolt will pass through [[Alyx]], instead of getting deleted because of the friendly fire mechanic. | |||
{{bug|hidetested=1|Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with <code>CONTENTS_GRATE</code> will try to get pinned to a bolt that is too far away, and will create unstable physics.}} | |||
== See also == | |||
* {{ent|weapon_crossbow}} | |||
* |
Revision as of 07:06, 21 May 2025


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CCrossbowBolt |
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crossbow_bolt
is a model entity available in Half-Life 2 series.
This is the projectile fired by weapon_crossbow.
Overview
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10
, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

CONTENTS_GRATE
will try to get pinned to a bolt that is too far away, and will create unstable physics.