Item suit (Black Mesa): Difference between revisions
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MyGamepedia (talk | contribs) (I did the test, compiled empty box map with such name and it worked. Is it hardcoded or somewhere in bms files ?) |
MyGamepedia (talk | contribs) (→Flags) |
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{{fl|1|Start Asleep|}} | {{fl|1|Start Asleep|}} | ||
{{fl|2|Motion Disabled|}} | {{fl|2|Motion Disabled|}} | ||
{{fl|131072|Boot Sequence|Doesn't affect anything. {{todo|Find out why the boot sequence works only if a map called '''bm_c1a0a'''. Is it hardcoded or not ?}} | {{fl|131072|Boot Sequence|Doesn't affect anything. {{todo|Find out why the boot sequence works only if a map called '''bm_c1a0a'''. Is it hardcoded or not ?}}}} | ||
==Outputs== | ==Outputs== |
Revision as of 10:51, 17 May 2025


item_suit
is a point entity available in Black Mesa.
This entity represents the Mark IV Hazardous Environment suit.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Boot Sequence : [131072]
- Doesn't affect anything. Todo: Find out why the boot sequence works only if a map called bm_c1a0a. Is it hardcoded or not ?
Outputs
BaseEntityIO:
- OnUser1 to OnUser4 <string >
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.
- OnPlayerDenied
- Fires when the player picks up this object.
- OnPlayerPickup
- Fires when the player attempts to pick up this object but is denied.