Item flag team1: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{CD|CItemFlagTeam1|file1=1|goldsrc=1}} | {{CD|CItemFlagTeam1|file1=1|goldsrc=1}} | ||
{{stub}}{{ent not in game|in sdk=1}} | {{stub}}{{ent not in game|in sdk=1}} | ||
{{this is a|cut=1|entity|name=item_flag_team1|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Red team's flag. | {{this is a|cut=1|model entity|name=item_flag_team1|game=Deathmatch Classic: ThreeWave CTF}} A spawn point for the Red team's flag. | ||
== Keyvalues == | == Keyvalues == |
Latest revision as of 07:09, 19 May 2025
![]() |
---|
CItemFlagTeam1 |
![]() |

This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.
item_flag_team1
is a cut model entity available in Deathmatch Classic: ThreeWave CTF. A spawn point for the Red team's flag.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch
(multiplayer) is enabled.Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.