Npc tripmine: Difference between revisions

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(I thought it's an actual entity lel)
(-added class hierarchy)
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{{TabsBar}}
{{TabsBar}}
{{stub}}
{{stub}}
{{CD|CTripmineGrenade|file1=1}}
{{This is a|entity|name=npc_tripmine|game=Half-Life 2: Deathmatch}}
{{This is a|entity|name=npc_tripmine|game=Half-Life 2: Deathmatch}}


{{Note|Tripmines in {{Half-Life 2|2}} maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion}}
{{Note|Tripmines in {{Half-Life 2|2}} maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion}}

Revision as of 08:19, 13 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
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Stub

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C++ Class hierarchy
CTripmineGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ grenade_tripmine.cpp

npc_tripmine is an entity available in Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

Note.pngNote:Tripmines in Half-Life 2 Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion