Logic lineto: Difference between revisions
Jump to navigation
Jump to search

Tip:Example of entities that have inputs which take vector:
prop_scalable, prop_coreball, shadow_control, keyframe_rope, func_breakable_surf and all entities inheriting CBaseAnimating have SetModelScale input (not in all games)
| Line 10: | Line 10: | ||
== Outputs == | == Outputs == | ||
{{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | {{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | ||
{{tip|Example of entities that have inputs which take vector: {{ent|prop_scalable}}, {{ent|prop_coreball}}, {{ent|shadow_control}}, {{ent|keyframe_rope}}, {{ent|func_breakable_surf}} and all entities inheriting CBaseAnimating have [[Model_entity/Generic_Keyvalues,_Inputs_and_Outputs#Inputs|SetModelScale input]] (not in all games)}} | {{tip|Example of entities that have inputs which take vector: <br>{{ent|prop_scalable}}, {{ent|prop_coreball}}, {{ent|shadow_control}}, {{ent|keyframe_rope}}, {{ent|func_breakable_surf}} and all entities inheriting CBaseAnimating have [[Model_entity/Generic_Keyvalues,_Inputs_and_Outputs#Inputs|SetModelScale input]] (not in all games)}} | ||
{{todo|list more}} | {{todo|list more}} | ||
Revision as of 10:59, 27 April 2025
| CLogicLineToEntity |
logic_lineto is a point entity available in all
Source games. It calculates and outputs a vector from one entity to another.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start entity (source) <targetname>
- Name of the entity the line should start from.
- End entity (target) <targetname>
- Name of the entity that line should end at.
Outputs
- Line <vector>
- !activator = !caller = this entity
Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.
prop_scalable, prop_coreball, shadow_control, keyframe_rope, func_breakable_surf and all entities inheriting CBaseAnimating have SetModelScale input (not in all games)
Todo: list more