Logic lineto: Difference between revisions
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Tip:Example of entities that have inputs which take vector: prop_scalable, prop_coreball, shadow_control
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== Outputs == | == Outputs == | ||
{{O|Line|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | {{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | ||
{{tip|Example of entities that have inputs which take vector: {{ent|prop_scalable}}, {{ent|prop_coreball}}, {{ent|shadow_control}} }} | {{tip|Example of entities that have inputs which take vector: {{ent|prop_scalable}}, {{ent|prop_coreball}}, {{ent|shadow_control}} }} | ||
{{todo|list more}} | {{todo|list more}} |
Revision as of 11:18, 27 April 2025


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CLogicLineToEntity |
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logic_lineto
is a point entity available in all Source games. It calculates and outputs a vector from one entity to another.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start entity (source) <targetname>
- Name of the entity the line should start from.
- End entity (target) <targetname>
- Name of the entity that line should end at.
Outputs
- Line <vector >
- !activator = !caller = this entity
Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.

Todo: list more