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Logic lineto: Difference between revisions

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== Outputs ==
== Outputs ==
{{O|Line|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}}
{{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}}
{{tip|Example of entities that have inputs which take vector: {{ent|prop_scalable}}, {{ent|prop_coreball}}, {{ent|shadow_control}} }}
{{tip|Example of entities that have inputs which take vector: {{ent|prop_scalable}}, {{ent|prop_coreball}}, {{ent|shadow_control}} }}
{{todo|list more}}
{{todo|list more}}

Revision as of 11:18, 27 April 2025

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C++ Class hierarchy
CLogicLineToEntity
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp

logic_lineto is a point entity available in all Source Source games. It calculates and outputs a vector from one entity to another.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start entity (source) <targetname>
Name of the entity the line should start from.
End entity (target) <targetname>
Name of the entity that line should end at.

Outputs

Line <vectorRedirectOutput/Vector>
!activator = !caller = this entity
Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.
Tip.pngTip:Example of entities that have inputs which take vector: prop_scalable, prop_coreball, shadow_control
Todo: list more