Trigger auto (GoldSrc): Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs) | No edit summary | ||
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| {{ | {{TabsBar|main=Logic auto}} | ||
| {{CD|CAutoTrigger|goldsrc=1}} | {{CD|CAutoTrigger|goldsrc=1}} | ||
| {{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires its targets on map spawn. | {{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires its targets on map spawn. | ||
Revision as of 04:05, 20 May 2025
|  Class hierarchy | 
|---|
| CAutoTrigger | 
|  triggers.cpp | 
trigger_auto  is a   point entity  available in  Half-Life. It automatically fires its targets on map spawn.
 Half-Life. It automatically fires its targets on map spawn.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Global State to Read ([todo internal name (i)]) <string>
- The trigger_auto will only fire its target if this state have been set by an env_global.
- Trigger state ([todo internal name (i)]) <choices>
- The state to set on the targeted entity.
- Value - Description - 0- Off - 1- On - 2- Toggle 
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Flags
- Remove on fire : [1]
