Left 4 Dead Fog Settings: Difference between revisions

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(Added Small town (Death Toll))
(Finished)
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<noinclude>
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{{LanguageBar}}
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{{Draft}}
[[Category:Level Design]][[Category:Fog]][[Category:Left 4 Dead]][[Category:Lists]]
[[Category:Level Design]][[Category:Fog]][[Category:Left 4 Dead]][[Category:Lists]]
{{back|Left 4 Dead Level Creation}}
{{back|Left 4 Dead Level Creation}}
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| 6000
| 6000
| style="background: rgb(53 74 85); color: white" | {{Vec3|53|74|85}}
| style="background: rgb(53 74 85); color: white" | {{Vec3|53|74|85}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 2
|-
! colspan="9" | <big>Garage (Crash Course)</big>
|-
|-
! colspan="9" | l4d_garage01_alleys
|-
| fog_master
| 128
| 2800
| ''Default''
| 3500
| style="background: rgb(24 54 68); color: white" | {{Vec3|24|54|68}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 2
|-
! colspan="9" | l4d_garage02_lots
|-
| fog_master
| 128
| 2800
| ''Default''
| 3500
| style="background: rgb(24 54 68); color: white" | {{Vec3|24|54|68}}
| style="background: #ffffff; color: black" | ''Default''
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
Line 222: Line 248:
| ''Default''
| ''Default''
| 2
| 2
|-
| fog_master
| 0
| 3600
| ''Default''
| 4000
| style="background: rgb(13 32 43); color: white" | {{Vec3|13|32|43}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 2
|-
! colspan="9" | <big>Airport (Dead Air)</big>
|-
! colspan="9" | l4d_airport01_greenhouse
|-
|
| 1000
| 14000
| .75
| 9000
| style="background: rgb(170 80 20); color: white" | {{Vec3|170|80|20}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
! colspan="9" | l4d_airport02_offices
|-
|
| 0
| 10000
| .75
| 10000
| style="background: rgb(80 40 10); color: white" | {{Vec3|80|40|10}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
| interiorfog
| 0
| 2000
| ''Default''
| 6000
| style="background: rgb(60 70 80); color: white" | {{Vec3|60|70|80}}
| style="background: rgb(60 70 80); color: white" | {{Vec3|60|70|80}}
| ''Default''
| 2
|-
! colspan="9" | l4d_airport03_garage
|-
|
| 0
| 7000
| .75
| 7000
| style="background: rgb(80 40 10); color: white" | {{Vec3|80|40|10}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
| foggreenhouse
| 0
| 7000
| .75
| 7000
| style="background: rgb(80 40 10); color: white" | {{Vec3|80|40|10}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
! colspan="9" | l4d_airport04_terminal
|-
|
| 0
| 10000
| .75
| 9000
| style="background: rgb(80 40 10); color: white" | {{Vec3|80|40|10}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
| fog_interior
| 0
| 6000
| .75
| 10000
| style="background: rgb(70 85 80); color: white" | {{Vec3|70|85|80}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
! colspan="9" | l4d_airport05_runway
|-
|
| -2500
| 25000
| .75
| 35000
| style="background: rgb(150 80 20); color: white" | {{Vec3|150|80|20}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| ''Default''
|-
! colspan="9" | <big>Farm (Blood Harvest)</big>
|-
! colspan="9" | l4d_farm01_hilltop
|-
| exteriorfogcontroller
| 1
| 1700
| .8
| 4000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
| exteriorfogcontroller2
| 1
| 2200
| .8
| 4000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
! colspan="9" | l4d_farm02_traintunnel
|-
| exteriorfogcontroller
| 150
| 1700
| .8
| 5000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
| interiorfogcontroller
| 1
| 3000
| .5
| 4000
| style="background: rgb(20 30 40); color: white" | {{Vec3|20|30|40}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
| tunnelfogcontroller
| 150
| 2500
| .8
| 4000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
! colspan="9" | l4d_farm03_bridge
|-
| exteriorfogcontroller
| 150
| 1700
| .8
| 4000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
! colspan="9" | l4d_farm04_barn
|-
| exteriorfogcontroller
| 150
| 1700
| .8
| 5000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
! colspan="9" | l4d_farm05_cornfield
|-
| cornfielddensefogcontroller
| 100
| 200
| ''Default''
| 200
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 1.5
|-
| cornfieldfogcontroller
| 100
| 800
| ''Default''
| 2000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 1.5
|-
| exteriorfogcontroller
| 150
| 1700
| ''Default''
| 4000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 1.14
|-
| interiorfogcolor
| 150
| 1700
| .8
| 4000
| style="background: rgb(37 45 57); color: white" | {{Vec3|37|45|57}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 5
|-
| outrofogcontroller
| 150
| 3000
| ''Default''
| 4000
| style="background: rgb(42 45 52); color: white" | {{Vec3|42|45|52}}
| style="background: #ffffff; color: black" | ''Default''
| ''Default''
| 4
|-
! colspan="9" | <big>River (The Sacrifice)</big>
|-
! colspan="9" | l4d_river01_docks
|-
| fog_Water
| 1
| 1000
| ''Default''
| 2500
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|149|0}}
| 10
|-
| fog_interior
| 256
| 2500
| ''Default''
| 2500
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_kiln
| 2
| 1000
| .7
| 2700
| style="background: rgb(8 11 12); color: white" | {{Vec3|8|11|12}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_kilnentry
| 2
| 1800
| ''Default''
| 2500
| style="background: rgb(8 11 13); color: white" | {{Vec3|8|11|13}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_master
| 256
| 2500
| ''Default''
| 2500
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|149|0}}
| 4
|-
| fog_tank
| 2
| 2000
| ''Default''
| 2500
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
! colspan="9" | l4d_river02_barge
|-
| fog_barge
| 1
| 2000
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_interior
| 1
| 2000
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 2
|-
| fog_master
| 256
| 2000
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|149|0}}
| 4
|-
| fog_ship
| 1
| 2000
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_swamp
| 1
| 1700
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
! colspan="9" | l4d_river03_port
|-
| fog_FOGGY
| 1
| 1500
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_INTRO
| 1
| 1000
| .9
| 3000
| style="background: rgb(10 10 15); color: white" | {{Vec3|10|10|15}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_interior
| 256
| 3000
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|133|0}}
| 4
|-
| fog_master
| 256
| 2000
| ''Default''
| 3000
| style="background: rgb(33 43 50); color: white" | {{Vec3|33|43|50}}
| style="background: #ffffff; color: black" | ''Default''
| {{Vec3|0|149|0}}
| 4
|-
! colspan="9" | <big>Lighthouse (Last Stand)</big>
|-
! colspan="9" | l4d_sv_lighthouse
|-
|-
| fog_master
| fog_master

Revision as of 12:17, 16 March 2025

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Left 4 Dead Level Creation

This is a list of all env_fog_controller and sky_camera fog settings used in Left 4 Dead Left 4 Dead.

Name Fog Start Fog End Max Density Far Z Primary Fog Color Secondary Fog Color Fog Direction Interpolate Time Radial fog enabled?
(applies to Team Fortress 2 branch & Half-Life 2 only)
Hospital (No Mercy)
l4d_hospital01_apartment
fogexteriorcontroller 64 2500 .75 Default 27 41 52 Default Default 2
foginteriorcontroller 64 2500 .5 6000 100 132 142 Default Default 2
l4d_hospital02_subway
fogexteriorcontroller 64 2500 .7 Default 27 41 52 Default Default 2
foginteriorcontroller 64 3500 .5 6000 100 132 142 Default Default 2
l4d_hospital03_sewers
fogexteriorcontroller 64 1500 .6 Default 27 41 52 Default Default 2
fogexteriorcontroller2 64 7000 .6 Default 27 41 52 Default Default 2
foginteriorcontroller 256 2000 .6 6000 27 41 52 Default Default 2
l4d_hospital04_interior
fogexteriorcontroller 0 2500 .75 Default 50 78 89 Default Default 2
foginteriorcontroller 0 3000 .5 6000 100 132 142 Default Default 2
l4d_hospital05_rooftop
fogexteriorcontroller 64 7000 .75 Default 27 41 52 Default Default 2
foginteriorcontroller 500 1400 .5 6000 53 74 85 Default Default 2
Garage (Crash Course)
l4d_garage01_alleys
fog_master 128 2800 Default 3500 24 54 68 Default Default 2
l4d_garage02_lots
fog_master 128 2800 Default 3500 24 54 68 Default Default 2
Small town (Death Toll)
l4d_smalltown01_caves
fogexteriorcontroller 64 2500 Default 5500 21 60 81 Default Default 2
l4d_smalltown02_drainage
fogexteriorcontroller 64 1600 Default 3000 21 60 81 Default Default 2
l4d_smalltown03_ranchhouse
fog_church 128 2800 Default 3000 14 61 86 Default Default 4
fog_forest 128 2590 Default 2600 14 61 86 Default Default 4
fog_master 128 3295 Default 3300 14 61 86 Default Default 4
fog_tower 128 2790 Default 2800 14 61 86 Default Default 4
l4d_smalltown04_mainstreet
fog_master 128 2800 Default 3500 14 61 86 Default Default 2
l4d_smalltown05_houseboat
fog_backdeck 0 3000 Default 3000 13 32 43 Default Default 2
fog_master 0 3600 Default 4000 13 32 43 Default Default 2
Airport (Dead Air)
l4d_airport01_greenhouse
1000 14000 .75 9000 170 80 20 Default Default Default
l4d_airport02_offices
0 10000 .75 10000 80 40 10 Default Default Default
interiorfog 0 2000 Default 6000 60 70 80 60 70 80 Default 2
l4d_airport03_garage
0 7000 .75 7000 80 40 10 Default Default Default
foggreenhouse 0 7000 .75 7000 80 40 10 Default Default Default
l4d_airport04_terminal
0 10000 .75 9000 80 40 10 Default Default Default
fog_interior 0 6000 .75 10000 70 85 80 Default Default Default
l4d_airport05_runway
-2500 25000 .75 35000 150 80 20 Default Default Default
Farm (Blood Harvest)
l4d_farm01_hilltop
exteriorfogcontroller 1 1700 .8 4000 37 45 57 Default Default 5
exteriorfogcontroller2 1 2200 .8 4000 37 45 57 Default Default 5
l4d_farm02_traintunnel
exteriorfogcontroller 150 1700 .8 5000 37 45 57 Default Default 5
interiorfogcontroller 1 3000 .5 4000 20 30 40 Default Default 5
tunnelfogcontroller 150 2500 .8 4000 37 45 57 Default Default 5
l4d_farm03_bridge
exteriorfogcontroller 150 1700 .8 4000 37 45 57 Default Default 5
l4d_farm04_barn
exteriorfogcontroller 150 1700 .8 5000 37 45 57 Default Default 5
l4d_farm05_cornfield
cornfielddensefogcontroller 100 200 Default 200 37 45 57 Default Default 1.5
cornfieldfogcontroller 100 800 Default 2000 37 45 57 Default Default 1.5
exteriorfogcontroller 150 1700 Default 4000 37 45 57 Default Default 1.14
interiorfogcolor 150 1700 .8 4000 37 45 57 Default Default 5
outrofogcontroller 150 3000 Default 4000 42 45 52 Default Default 4
River (The Sacrifice)
l4d_river01_docks
fog_Water 1 1000 Default 2500 33 43 50 Default 0 149 0 10
fog_interior 256 2500 Default 2500 33 43 50 Default 0 133 0 4
fog_kiln 2 1000 .7 2700 8 11 12 Default 0 133 0 4
fog_kilnentry 2 1800 Default 2500 8 11 13 Default 0 133 0 4
fog_master 256 2500 Default 2500 33 43 50 Default 0 149 0 4
fog_tank 2 2000 Default 2500 33 43 50 Default 0 133 0 4
l4d_river02_barge
fog_barge 1 2000 Default 3000 33 43 50 Default 0 133 0 4
fog_interior 1 2000 Default 3000 33 43 50 Default 0 133 0 2
fog_master 256 2000 Default 3000 33 43 50 Default 0 149 0 4
fog_ship 1 2000 Default 3000 33 43 50 Default 0 133 0 4
fog_swamp 1 1700 Default 3000 33 43 50 Default 0 133 0 4
l4d_river03_port
fog_FOGGY 1 1500 Default 3000 33 43 50 Default 0 133 0 4
fog_INTRO 1 1000 .9 3000 10 10 15 Default 0 133 0 4
fog_interior 256 3000 Default 3000 33 43 50 Default 0 133 0 4
fog_master 256 2000 Default 3000 33 43 50 Default 0 149 0 4
Lighthouse (Last Stand)
l4d_sv_lighthouse
fog_master 0 3600 Default 4000 13 32 43 Default Default 2

See also