Template:This is a/strings: Difference between revisions
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Note:The following languages do not support the new parameter {{{for the shader}}} which is located in "this is a" string:
(I don't know if that's the right way of phrasing this, so I'm removing it.) |
mNo edit summary |
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Line 192: | Line 192: | ||
|pixel shader = {{#switch: {{language}} | |pixel shader = {{#switch: {{language}} | ||
|#default = <span style="color:red">UNTRANSLATED string "pixel shader" see</span> [[Template:This is a/strings]][[Category:TODO This is a finish translation]] | |#default = <span style="color:red">UNTRANSLATED string "pixel shader" see</span> [[Template:This is a/strings]][[Category:TODO This is a finish translation]] | ||
|en = [[shader# | |en = [[shader#Pixel shaders|pixel shader]] | ||
|es = {{L|lang=es|shader# | |es = {{L|lang=es|shader#Pixel shaders|shader de píxel}} | ||
|fi = {{L|lang=fi|shader# | |fi = {{L|lang=fi|shader#Pixel shaders|pikseli shader}} | ||
|hr = {{L|lang=hr|Shader#Pixel shaders|piksel shader}} | |hr = {{L|lang=hr|Shader#Pixel shaders|piksel shader}} | ||
|pt-br = {{L|lang=pt-br|shader# | |pt-br = {{L|lang=pt-br|shader#Pixel shaders|pixel shader}} | ||
|ru = {{L|lang=ru|shader# | |ru = {{L|lang=ru|shader#Pixel shaders|пиксельный шейдер}} | ||
|sk = {{L|lang=sk|shader# | |sk = {{L|lang=sk|shader#Pixel shaders|pixlový shader}} | ||
|zh = {{L|lang=zh|shader# | |zh = {{L|lang=zh|shader#Pixel shaders|像素着色器}} | ||
}} | }} | ||
|vertex shader = {{#switch: {{language}} | |vertex shader = {{#switch: {{language}} | ||
|#default = <span style="color:red">UNTRANSLATED string "vertex shader" see</span> [[Template:This is a/strings]][[Category:TODO This is a finish translation]] | |#default = <span style="color:red">UNTRANSLATED string "vertex shader" see</span> [[Template:This is a/strings]][[Category:TODO This is a finish translation]] | ||
|en = [[shader# | |en = [[shader#Vertex shaders|vertex shader]] | ||
|fi = {{L|lang=fi|shader# | |fi = {{L|lang=fi|shader#Vertex shaders|verteksi shader}} | ||
|hr = {{L|lang=hr|shader# | |hr = {{L|lang=hr|shader#Vertex shaders|verteks shader}} | ||
|pt-br = {{L|lang=pt-br|shader# | |pt-br = {{L|lang=pt-br|shader#Vertex shaders|vertice do shader}} | ||
|ru = {{L|lang=ru|shader# | |ru = {{L|lang=ru|shader#Vertex shaders|вертексный шейдер}} | ||
|sk = {{L|lang=sk|shader# | |sk = {{L|lang=sk|shader#Vertex shaders|vertexový shader}} | ||
|zh = {{L|lang=zh|shader# | |zh = {{L|lang=zh|shader#Vertex shaders|顶点着色器}} | ||
}} | }} | ||
Revision as of 01:15, 7 January 2025
Number of strings:27
Approximate status of translation:
100%
81.48%
62.96%
92.59%
100%
96.3%
92.59%
96.3%
100%
Approximate status of translation:














- {{{this}}} {{{dx}}} is a {{{cut}}} {{{internal}}} {{{type}}} {{{for the shader}}} available in {{{in}}}{{{since}}}{{{before}}}{{{except}}}{{{except-multi}}}.
- This
- cut
- internal
- console command
- console variable
- entity
- point entity
- brush entity
- mesh entity
- path entity
- QC command
- pixel shader
- vertex shader
- material shader parameter
- for the {{{shader}}} shader
- all {{{engine}}} games
- since {{{since}}}
- before {{{before}}}
- except {{{except}}}
- 1
- 1 and 2
- 1, 2, and 3
- 1, 2, 3, and 4
- 1, 2, 3, 4, and 5
- 1, 2, 3, 4, 5, and 6
- The necessary parameter {{{1}}} has not been specified.