Env laser dot: Difference between revisions
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Note:Doesn't use Glow render in
Half-Life 2: Deathmatch, because glows can be shined through world for a short time when appears (this bug can be found in deathmatch from
Black Mesa).
Bug:In
Black Mesa (mod) (the mod version) this entity appears automatically at map center. This happens if:
Workaround:Add a logic_auto that will fire this output.
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
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{{CD|CLaserDot|file1=1}} | {{CD|CLaserDot|file1=1}} | ||
{{Ent not in fgd|nolink=1|codeonly=1}} | {{Ent not in fgd|nolink=1|codeonly=1}} | ||
{{this is a|point entity|name=env_laser_dot|game=Half-Life 2|game1= | {{this is a|point entity|name=env_laser_dot|game=Half-Life 2 series|game1=Portal|game2=Black Mesa}} | ||
This is the laser guide endpoint that steer rocket grenades. Used by [[weapon_rpg|RPG]] to change the flying direction for the rockets. It is also used by [[func_tow|TOW]], however, it doesn't change the flying direction for the missiles. Entity [[kill]] will cause immediate respawn. | This is the laser guide endpoint that steer rocket grenades. Used by [[weapon_rpg|RPG]] to change the flying direction for the rockets. It is also used by [[func_tow|TOW]], however, it doesn't change the flying direction for the missiles. Entity [[kill]] will cause immediate respawn. |
Revision as of 06:26, 11 May 2025
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CLaserDot |
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env_laser_dot
is a point entity available in Half-Life 2 series,
Portal, and
Black Mesa.
This is the laser guide endpoint that steer rocket grenades. Used by RPG to change the flying direction for the rockets. It is also used by TOW, however, it doesn't change the flying direction for the missiles. Entity kill will cause immediate respawn.





- You reload save.
- RPG's laser enabled.
- You don't hold/use RPG.

My output | Target entity | Target input | Parameter | Delay | Only once | Comments | ||
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OnLoadGame | env_laser_dot | Addoutput | origin 42000 42000 42000 | 0.00 | No | ||