Template:Goldsrc branches: Difference between revisions
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Theuaredead` (talk | contribs) (The console text of Half-Life Dreamcast reports 1.0.1.3 as its version, which is an official patch from Half-Life. This pre-dates 1.1 and it's major prediction code update.) |
Theuaredead` (talk | contribs) (I have my doubts that the PS2 port was based upon the Dreamcast port. Code was used (as confirmed by the credits,) but I think both ports were developed independently. Will leave it as a Citation Needed.) |
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| 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] || {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC){{cn}} || v42 .bsp, v14 .mdl | | 2002 || [[James Bond 007: Nightfire engine branch|007 Nightfire]] || {{gs|4}} || Direct3D 8 renderer<br>MSAA support || '''v1.1.x.x/SDK v2.0''' (For PC){{cn}} || v42 .bsp, v14 .mdl | ||
|- | |- | ||
| 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]] || v40 .bs2, v10 .dol | | 2003 || [[Half-Life (PS2) engine branch|PlayStation 2]] || {{gs|4}}|| LOD models || [[Half-Life (Dreamcast) engine branch|Dreamcast]]{{cn}} || v40 .bs2, v10 .dol | ||
|- | |- | ||
| 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}} || Improved lighting || [[Counter-Strike: Condition Zero engine branch]] earlier version || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]] | | 2003 || [[Counter-Strike (Xbox) engine branch|Xbox]] || {{ri|4}} || Improved lighting || [[Counter-Strike: Condition Zero engine branch]] earlier version || v30 .bsp, v11 .mdl, .[[sxwad]] format instead of [[wad]] |
Revision as of 19:06, 12 December 2024

This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | ![]() |
Per-texture palettes, Coloured lighting | Quake (id Tech 2) | v30 .bsp, v10 .mdl |
2000[Clarify] | v1.1.x.x/SDK v2.0 | ![]() |
VGUI | v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories![]() |
Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl |
2002 | 007 Nightfire | ![]() |
Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC)[citation needed] | v42 .bsp, v14 .mdl |
2003 | PlayStation 2 | ![]() |
LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol |
2003 | Xbox | ![]() |
Improved lighting | Counter-Strike: Condition Zero engine branch earlier version | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2) |
v30 .bsp, v10 .mdl [confirm] |
2003 | Steam | ![]() |
VGUI2 Widescreen resolution support |
v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2004 | Counter-Strike: Condition Zero engine branch | ![]() ![]() ![]() ![]() |
Player Bots Detail textures |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] |
2007[Clarify] | ![]() |
Paranoia Team | New OpenGL Renderer | Counter-Strike: Condition Zero engine branch | v30 .bsp, v10 .mdl [confirm] |
2013 | ![]() |
Team Psykskallar | Improved paranoia's OpenGL Renderer | ![]() |
v30 .bsp, v10 .mdl [confirm] |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 7 renderer |
Steam | v30 .bsp, v10 .mdl |
2016 | ![]() |
Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | ![]() |
Increased engine limit Steam Input Shaders Widescreen (Hor+) FOV |
2013 SteamPipe | v30 .bsp, v10 .mdl |