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Firesmoke: Difference between revisions

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(Shouldn't be used directly)
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Firesmoke}}{{ent not in fgd|nolink=1|because=it can only be configured through code. Use an {{ent|env_fire}} with damage disabled or {{ent|info_particle_system}} instead}}
{{LanguageBar}}
[[File:env_fire_modern.png|thumb|200px|right|The modern, particle-based fire effects.]]
{{ent not in fgd|nolink=1|because=it can only be configured through code. Use an {{ent|env_fire}} with damage disabled or {{ent|info_particle_system}} instead}}
[[File:env_fire_classic.png|thumb|200px|right|The classic, sprite-based fire effects.]]
 
{{CD|CFireSmoke|file1=fire_smoke.cpp}}
{{this is a|point entity|name=_firesmoke}} This is the group of particle effects created by an {{ent|env_fire}}, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an [[edict]]. <code>env_fire</code> does however allow much more control over the flame.
{{this is a|point entity|name=_firesmoke}} This is the group of particle effects created by an {{ent|env_fire}}, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an [[edict]]. <code>env_fire</code> does however allow much more control over the flame.
{{note|This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.}}
{{note|This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.}}
{{CD|CFireSmoke|file1=fire_smoke.cpp}}


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
<gallery mode=packed heights=300px>
env_fire_modern.png|The modern, particle-based fire effects.
env_fire_classic.png|The classic, sprite-based fire effects.
</gallery>


[[Category:Source Base Entities|_]]
[[Category:Source Base Entities|_]]
[[Category:Point Entities|_]]
[[Category:Point Entities|_]]
[[Category:Entities|_]]
[[Category:Entities|_]]

Revision as of 02:43, 29 November 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
C++ Class hierarchy
CFireSmoke
CBaseFire
CBaseEntity
C++ fire_smoke.cpp

_firesmoke is a point entity available in all Source Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict. env_fire does however allow much more control over the flame.

Note.pngNote:This entity does not precache the fire assets on its own, so it won't be visible unless an env_fire exists elsewhere in the map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities