Weapon stunstick player: Difference between revisions

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{{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} after the 20th Anniversary update, it is an updated [[weapon_stunstick]] that does not require a classname rename after spawn for player usage.
{{this is a|point entity|name=weapon_stunstick_player|game=Half-Life 2}} after the 20th Anniversary update, it is an updated [[weapon_stunstick]] that does not require a classname rename after spawn for player usage.


{{note|this weapon is missing an weapon data file so it will not work in game properly if you don't create one yourself}}
{{note|This weapon is missing a weapon data file, so it will not work in-game properly if you don't create one yourself.}}


{{BasicWeapon}}
{{BasicWeapon}}

Revision as of 23:05, 20 November 2024

weapon_stunstick_player is a point entity available in Half-Life 2 Half-Life 2. after the 20th Anniversary update, it is an updated weapon_stunstick that does not require a classname rename after spawn for player usage.

Note.pngNote:This weapon is missing a weapon data file, so it will not work in-game properly if you don't create one yourself.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.