Func traincontrols: Difference between revisions
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m (more detail, this entity annoyed me with its finicky nature) |
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{{this is a|brush entity|name=func_traincontrols}} | {{this is a|brush entity|name=func_traincontrols}} | ||
When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys. | When the {{ent|player}} presses {{ent|+use}} on it, this entity gives control over the movement of a train using the player's movement keys. | ||
:{{Note| | :{{Note|Player needs to be standing on the func_traincontrols brush in order to take control of it. Model collision can interfere with this.}} | ||
:{{Note|When used with a [[func_tracktrain]] the brush entities have to be touching one another, however on a [[func_tanktrain]] they do not.}} | :{{Note|When used with a [[func_tracktrain]] the brush entities have to be touching one another, however on a [[func_tanktrain]] they do not.}} | ||
Revision as of 22:13, 11 December 2024
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CFuncTrainControls |
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func_traincontrols
is a brush entity available in all Source games.
When the player presses +use on it, this entity gives control over the movement of a train using the player's movement keys.
Note:Player needs to be standing on the func_traincontrols brush in order to take control of it. Model collision can interfere with this.
Note:When used with a func_tracktrain the brush entities have to be touching one another, however on a func_tanktrain they do not.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Train Name (target) <targetname>
- The target func_tracktrain to control when the player uses these controls