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Fish: Difference between revisions

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(redirected to the func_fish_pool page, where i set up a section about the fish entities. Since this entity can not be interacted with, so having a whole page about it seems odd.)
Tag: New redirect
(It's fine to keep as own page. It has class hierarchy and categorization and info about not being in fgd which would be just bloat on the func fish pool page)
Tag: Removed redirect
Line 1: Line 1:
#redirect[[Func_fish_pool#Fish]]
{{LanguageBar}}
{{ent not in fgd|nolink=1|because=it can't move or even show a model on its own}}
{{CD|CFish|file1=fish.cpp}}
{{this is a|entity|name=fish}} These are the fish created by {{ent|func_fish_pool}}.
{{warning|<code>Kill</code>ing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.}}
 
== See Also ==
* {{ent|func_fish_pool}}

Revision as of 04:17, 2 October 2024

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can't move or even show a model on its own.
C++ Class hierarchy
CFish
CBaseAnimating
CBaseEntity
C++ fish.cpp

fish is an entity available in all Source Source games. These are the fish created by func_fish_pool.

Warning.pngWarning:Killing the fish entity before killing the pool entity crashes the game. The pool entity must be removed first.

See Also