Trigger gargantua shake: Difference between revisions
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Bug:Pushing doesn't work with physics objects or NPCs.
Note:Camera shake will work even if this entity is disabled.
Note:This input doesn't work until
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{{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from [[npc_gargantua|gargantua]] and randomly push away player in its volume. Works with {{ent|info_node_hint}}, if <code>Hint Activity</code> uses <code>st_shake_tower</code> value (used in [[bm_c2a5i]]), or if <code>Push</code> input fires. | {{this is a|brush entity|name=trigger_gargantua_shake|game=Black Mesa}} It's a trigger volume that creates shakes from [[npc_gargantua|gargantua]] and randomly push away player in its volume. Works with {{ent|info_node_hint}}, if <code>Hint Activity</code> uses <code>st_shake_tower</code> value (used in [[bm_c2a5i]]), or if <code>Push</code> input fires. | ||
Represented by class <code>CTriggerGargantuaShake</code>. | |||
{{bug|Pushing doesn't work with physics objects or [[NPC|NPCs]].|hidetested=1}} | {{bug|Pushing doesn't work with physics objects or [[NPC|NPCs]].|hidetested=1}} | ||
{{note|Camera shake will work even if this entity is disabled.}} | {{note|Camera shake will work even if this entity is disabled.}} |
Revision as of 04:48, 18 December 2024
trigger_gargantua_shake
is a brush entity available in Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint, if
Hint Activity
uses st_shake_tower
value (used in bm_c2a5i), or if Push
input fires.
Represented by class CTriggerGargantuaShake
.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Parent (parentname) <targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
|
Flags
|
Inputs
- SetgarGantua <string > !FGD
- Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.

SetgarGantua
input fired.Outputs
|