Env xen portal effect: Difference between revisions
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Important:This entity fires all the I/O when spawned. Keep in mind this factor if you will use this entity.
Note:It doesn't create any sound if spawned with player (except multiplayer). Can be fixed if spawned via point_template.
Note:The input is fired on entity spawn, so it will cause this output to fire as well.
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Represented by class <code>CEnv_XenPortalEffect</code>. | Represented by class <code>CEnv_XenPortalEffect</code>. | ||
{{important|This entity fires all the [[I/O]] when spawned. Keep in mind this factor if you will use this entity.}} | {{important|This entity fires all the [[I/O]] when spawned. Keep in mind this factor if you will use this entity.}} | ||
{{note|It doesn't create any sound if spawned with {{ent|player}}. Can be fixed if spawned via {{ent|point_template}}.}} | {{note|It doesn't create any sound if spawned with {{ent|player}} (except multiplayer). Can be fixed if spawned via {{ent|point_template}}.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 02:30, 21 September 2024

This entity is not in the FGD by default.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via
Hammer. Available in Enhanced Black Mesa FGD.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via

env_xen_portal_effect
is a point entity available in Black Mesa. This entity used by env_xen_portal to create the sound and push player away. Also can be used with I/O system.
Represented by class CEnv_XenPortalEffect
.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Size (size) <float>
- Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.
Inputs
- PushAway <void>
- Will push player once when fired. Doesn't play any sound.
- Burst <void>
- Copy of PushAway, but will also fire OnBurst output.
Outputs
- OnBurst <void>
- Fires via Burst input.
