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PAK: Difference between revisions

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{{important|PAK is often used as a generic file extension in the industry. PAK files used by other software, such as [[W:Google Chrome|Chromium]], [[Wikipedia:Unreal_Engine|Unreal Engine 4+]], or [[W:CryEngine|CryEngine]] are completely unrelated to the file format used by {{gldsrc|2}} and {{idtech2|2}}.}}
{{important|PAK is often used as a generic file extension in the industry. PAK files used by other software, such as [[W:Google Chrome|Chromium]], [[Wikipedia:Unreal_Engine|Unreal Engine 4+]], or [[W:CryEngine|CryEngine]] are completely unrelated to the file format used by {{gldsrc|2}} and {{idtech2|2}}.}}
{{note|[[MP3]] files ''cannot'' be packaged in a PAK file. {{confirm|This might also be the case for [[WebM]], and formerly [[AVI]].}} }}
{{note|[[MP3]] files ''cannot'' be packaged in a PAK file. {{confirm|This might also be the case for [[WebM]], and formerly [[AVI]].}} }}
== See also ==
* [[VPK]] - Package format used by {{src|2}} and {{src2|2}}
* [[HLLib]] - Library which can load PAK files
* {{pakscape|2}} - Program which can create and modify PAK files
* [[PakExplorer]] - Ditto
== External links ==
{{todo|Link to relevant Quake/Quake II code.}}
[[Category:File formats]]
[[Category:File formats]]

Revision as of 17:25, 16 September 2024

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PAK file formats are package formats previously used by GoldSrc GoldSrc engine games to store content. It was first introduced in Quake Quake engine which GoldSrc subsequently adopted it. Unlike Quake, GoldSrc prioritizes loose files over those found in a PAK.

This was changed during the WON/Retail to Steam transition in 2003, when the game files were stored inside GCF files located in 🖿...\Steam\steamapps\username\ folder. Since the 2013 SteamPipe update, the game file have been stored directly to the filesystem (example: 🖿...\SteamApps\common\Half-Life\valve), as opposed to Source and Source 2 engines (which continued to packing game files inside multiple VPK files after SteamPipe transition) as most modern systems are fast enough to load GoldSrc game files quickly.

As of today, the Steam version of Half-Life, along with other GoldSrc games are still able to load the 🖿.pak file despite longer being used to store vanilla game files.

Icon-Important.pngImportant:PAK is often used as a generic file extension in the industry. PAK files used by other software, such as Chromium, Unreal Engine 4+, or CryEngine are completely unrelated to the file format used by GoldSrc GoldSrc and id Tech 2 id Tech 2.
Note.pngNote:MP3 files cannot be packaged in a PAK file.
Confirm:This might also be the case for WebM, and formerly AVI.

See also

External links

Todo: Link to relevant Quake/Quake II code.