This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon glock (Half-Life 1): Difference between revisions

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{{this is a|point entity|name=weapon_9mmhandgun|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}
{{this is a|point entity|name=weapon_9mmhandgun|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}


The pistol used in the [[GoldSrc]] ''Half-Life'' games. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in ''Half-Life'' and ''[[Half-Life: Source]],'' only <code>weapon_glock</code> will work in the Source version of the game.
The pistol used in the [[GoldSrc]] Half-Life games. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game.


==Key Values==
==Key Values==

Revision as of 08:49, 16 September 2024

Viewmodel, based on the Glock 17.
C++ Class hierarchy
CGlock
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ glock.cpp

weapon_9mmhandgun is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

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