Trigger auto (GoldSrc): Difference between revisions
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{{tabsBar|main= | {{tabsBar|main=hls}} | ||
{{CD|CAutoTrigger|goldsrc=1}} | {{CD|CAutoTrigger|goldsrc=1}} | ||
{{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires its targets on map spawn. | {{this is a|point entity|name=trigger_auto|game=Half-Life}} It automatically fires its targets on map spawn. |
Revision as of 12:46, 6 September 2024
[[{{{base}}} (GoldSrc)|GoldSrc]]
[[{{{base}}} (Half-Life: Source)|Half-Life: Source]]
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CAutoTrigger |
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trigger_auto
is a point entity available in Half-Life. It automatically fires its targets on map spawn.
Keyvalues
- Global State to Read ([todo internal name (i)]) <string>
- The trigger_auto will only fire its target if this state have been set by an env_global.
- Trigger state ([todo internal name (i)]) <choices>
- The state to set on the targeted entity.
Value Description 0
Off 1
On 2
Toggle
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
Flags
- Remove on fire : [1]