NPC: Difference between revisions
Jump to navigation
Jump to search
SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
NPCs are sometimes referred to as [[monster]]s (especially in {{goldsrc|4.1}}), a terminology inherited from {{quake|4.1}}. | NPCs are sometimes referred to as [[monster]]s (especially in {{goldsrc|4.1}}), a terminology inherited from {{quake|4.1}}. | ||
Multiplayer [[bot]]s are not considered NPCs, as they are [[player]]s. | |||
== See also == | == See also == |
Revision as of 16:57, 4 September 2024
An NPC is a Non-Player Character. It is an entity with some form of AI that may be able to move around the map, attack with weapons, etc., that is not directly controlled by the player. Examples include Combine soldiers in Half-Life 2 and hostages in
Counter-Strike: Source.
NPCs are sometimes referred to as monsters (especially in GoldSrc), a terminology inherited from
Quake.
Multiplayer bots are not considered NPCs, as they are players.
See also
- Creating an NPC
- List of NPCs
- Bot
CAI_BaseNPC
, the C++ BaseClass for NPCs in SourceCBaseMonster
, the C++ BaseClass for NPCs in GoldSrc