Func tankairboatgun: Difference between revisions
		
		
		
		
		
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Bug:Can't shoot in 
 Black Mesa, on shoot cause error messages in console 
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
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{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV|Prop for gun   | {{KV|Prop for gun|intn=airboat_gun_model|target_destination|Name of a {{ent|prop_dynamic}} to use as a model for the gun. Optional.}}  | ||
{{KV BaseTank}}  | {{KV BaseTank}}  | ||
Revision as of 00:42, 3 September 2024
| CFuncTankAirboatGun | 
func_tankairboatgun  is a   brush entity  available in 
 Half-Life 2, 
 Portal, 
 Counter-Strike: Global Offensive, and 
 Black Mesa. It functions as an HL2 airboat gun turret. For a gun on the actual prop_vehicle_airboat, use its Has Gun keyvalue or EnableGun input.
DispatchEffect: effect "AirboatMuzzleFlash" not found on client and ERROR: Undefined ammo type!  [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Prop for gun (airboat_gun_model) <targetname>
 - Name of a prop_dynamic to use as a model for the gun. Optional.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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