Comp entity mover: Difference between revisions
Jump to navigation
Jump to search

SirYodaJedi (talk | contribs) (→KeyValues: can also be used as prop_static lighting origin, if you so choose.) |
SirYodaJedi (talk | contribs) No edit summary |
||
Line 8: | Line 8: | ||
|in={{teamspen|4}} | |in={{teamspen|4}} | ||
}} | }} | ||
{{this is a|point entity|internal=1|name=comp_entity_mover|game=Portal 2: Community Edition}} | {{this is a|point entity|internal=1|name=comp_entity_mover|game=Portal 2: Community Edition|game1=TeamSpen's Hammer Addons}} | ||
It shifts entities by a given amount at compile-time. It can be useful to place entities into the void. | |||
==KeyValues== | ==KeyValues== |
Revision as of 12:42, 4 September 2024


comp_entity_mover | |
---|---|
![]() | |
Type | Internal Point entity |
Engine | ![]() |
Availability | ![]() |
comp_entity_mover
is an internal point entity available in Portal 2: Community Edition and
TeamSpen's Hammer Addons.
It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity or entities to move.
- Reference Entity ([todo internal name (i)]) <targetname>
- If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
See also
Categories:
- Portal 2
- Portal 2: Community Edition
- Internal entities
- Point Entities
- Point entities
- Internal Portal 2: Community Edition entities
- Portal 2: Community Edition entities
- Portal 2: Community Edition point entities
- Internal TeamSpen's Hammer Addons entities
- TeamSpen's Hammer Addons entities
- TeamSpen's Hammer Addons point entities